Utilizing Game Based Applications for Teaching Historical Content. Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA), Mataram, Nusa tenggara barat, v. 3, n. 01, p. 34–39, 2025. DOI: 10.36679/s4kira.v3i1.27. Disponível em: https://sakira.unizar.ac.id/index.php/jurnal/article/view/61.. Acesso em: 5 mar. 2026.